Add Capability support to Ritual Sones, Finish TE support as well
This commit is contained in:
parent
7104138e2b
commit
33f05cd819
6 changed files with 144 additions and 16 deletions
|
@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.Constants;
|
|||
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
|
||||
import WayofTime.bloodmagic.api.ritual.IRitualStone;
|
||||
import WayofTime.bloodmagic.block.base.BlockString;
|
||||
import WayofTime.bloodmagic.registry.ModBlocks;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.BlockPos;
|
||||
|
@ -38,4 +39,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone
|
|||
{
|
||||
return runeType.toString().equals(names[getMetaFromState(world.getBlockState(pos))]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRuneType(World world, BlockPos pos, EnumRuneType runeType)
|
||||
{
|
||||
int meta = runeType.ordinal();
|
||||
IBlockState newState = ModBlocks.ritualStone.getStateFromMeta(meta);
|
||||
world.setBlockState(pos, newState);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue