Add Capability support to Ritual Sones, Finish TE support as well

This commit is contained in:
alex-hawks 2016-02-24 01:52:52 +08:00
parent 7104138e2b
commit 33f05cd819
6 changed files with 144 additions and 16 deletions

View file

@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IRitualStone;
import WayofTime.bloodmagic.block.base.BlockString;
import WayofTime.bloodmagic.registry.ModBlocks;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
@ -38,4 +39,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone
{
return runeType.toString().equals(names[getMetaFromState(world.getBlockState(pos))]);
}
@Override
public void setRuneType(World world, BlockPos pos, EnumRuneType runeType)
{
int meta = runeType.ordinal();
IBlockState newState = ModBlocks.ritualStone.getStateFromMeta(meta);
world.setBlockState(pos, newState);
}
}