Merge apibutnotreally with the main packages

Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
This commit is contained in:
Nicholas Ignoffo 2018-02-15 18:49:01 -08:00
parent 616c08094b
commit 2fecb427fd
399 changed files with 958 additions and 977 deletions

View file

@ -0,0 +1,135 @@
package WayofTime.bloodmagic.util.helper;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.altar.IBloodAltar;
import WayofTime.bloodmagic.event.SacrificeKnifeUsedEvent;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
public class PlayerSacrificeHelper {
public static float scalingOfSacrifice = 1f;
public static int soulFrayDuration = 400;
public static Potion soulFrayId;
public static double getPlayerIncense(EntityPlayer player) {
return IncenseHelper.getCurrentIncense(player);
}
public static void setPlayerIncense(EntityPlayer player, double amount) {
IncenseHelper.setCurrentIncense(player, amount);
}
public static boolean incrementIncense(EntityPlayer player, double min, double incenseAddition, double increment) {
double amount = getPlayerIncense(player);
if (amount < min || amount >= incenseAddition) {
return false;
}
amount = amount + Math.min(increment, incenseAddition - amount);
setPlayerIncense(player, amount);
// System.out.println("Amount of incense: " + amount + ", Increment: " +
// increment);
return true;
}
/**
* Sacrifices a player's health while the player is under the influence of
* incense
*
* @param player - The player sacrificing
* @return Whether or not the health sacrificing succeeded
*/
public static boolean sacrificePlayerHealth(EntityPlayer player) {
if (player.isPotionActive(soulFrayId)) {
return false;
}
double amount = getPlayerIncense(player);
if (amount >= 0) {
float health = player.getHealth();
float maxHealth = player.getMaxHealth();
if (health > maxHealth / 10.0) {
float sacrificedHealth = health - maxHealth / 10.0f;
int lpAdded = (int) (sacrificedHealth * ConfigHandler.values.sacrificialDaggerConversion * getModifier(amount));
SacrificeKnifeUsedEvent evt = new SacrificeKnifeUsedEvent(player, true, true, (int) sacrificedHealth, lpAdded);
if (MinecraftForge.EVENT_BUS.post(evt))
return false;
if (findAndFillAltar(player.getEntityWorld(), player, evt.lpAdded, false)) {
player.setHealth(maxHealth / 10.0f);
setPlayerIncense(player, 0);
player.addPotionEffect(new PotionEffect(RegistrarBloodMagic.SOUL_FRAY, soulFrayDuration));
return true;
}
}
}
return false;
}
public static double getModifier(double amount) {
return 1 + amount * scalingOfSacrifice;
}
/**
* Finds the nearest {@link IBloodAltar} and attempts to fill it
*
* @param world - The world
* @param sacrificingEntity - The entity having the sacrifice done on (can be
* {@link EntityPlayer} for self-sacrifice)
* @param amount - The amount of which the altar should be filled
* @param isSacrifice - Whether this is a Sacrifice or a Self-Sacrifice
* @return Whether the altar is found and (attempted) filled
*/
public static boolean findAndFillAltar(World world, EntityLivingBase sacrificingEntity, int amount, boolean isSacrifice) {
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
if (altarEntity == null)
return false;
altarEntity.sacrificialDaggerCall(amount, isSacrifice);
altarEntity.startCycle();
return true;
}
/**
* Gets the nearest {@link IBloodAltar}
*
* @param world - The world
* @param blockPos - The position of where the check should be in (in a 2 block
* radius from this)
* @return The nearest altar, if no altar is found, then this will return
* null
*/
public static IBloodAltar getAltar(World world, BlockPos blockPos) {
TileEntity tileEntity;
for (int x = -2; x <= 2; x++) {
for (int y = -2; y <= 1; y++) {
for (int z = -2; z <= 2; z++) {
tileEntity = world.getTileEntity(blockPos.add(x, y, z));
if (tileEntity instanceof IBloodAltar) {
return (IBloodAltar) tileEntity;
}
}
}
}
return null;
}
}