
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
135 lines
No EOL
4.7 KiB
Java
135 lines
No EOL
4.7 KiB
Java
package WayofTime.bloodmagic.util.helper;
|
|
|
|
import WayofTime.bloodmagic.ConfigHandler;
|
|
import WayofTime.bloodmagic.altar.IBloodAltar;
|
|
import WayofTime.bloodmagic.event.SacrificeKnifeUsedEvent;
|
|
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.potion.Potion;
|
|
import net.minecraft.potion.PotionEffect;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.math.BlockPos;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.MinecraftForge;
|
|
|
|
public class PlayerSacrificeHelper {
|
|
public static float scalingOfSacrifice = 1f;
|
|
public static int soulFrayDuration = 400;
|
|
public static Potion soulFrayId;
|
|
|
|
public static double getPlayerIncense(EntityPlayer player) {
|
|
return IncenseHelper.getCurrentIncense(player);
|
|
}
|
|
|
|
public static void setPlayerIncense(EntityPlayer player, double amount) {
|
|
IncenseHelper.setCurrentIncense(player, amount);
|
|
}
|
|
|
|
public static boolean incrementIncense(EntityPlayer player, double min, double incenseAddition, double increment) {
|
|
double amount = getPlayerIncense(player);
|
|
if (amount < min || amount >= incenseAddition) {
|
|
return false;
|
|
}
|
|
|
|
amount = amount + Math.min(increment, incenseAddition - amount);
|
|
setPlayerIncense(player, amount);
|
|
|
|
// System.out.println("Amount of incense: " + amount + ", Increment: " +
|
|
// increment);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Sacrifices a player's health while the player is under the influence of
|
|
* incense
|
|
*
|
|
* @param player - The player sacrificing
|
|
* @return Whether or not the health sacrificing succeeded
|
|
*/
|
|
public static boolean sacrificePlayerHealth(EntityPlayer player) {
|
|
if (player.isPotionActive(soulFrayId)) {
|
|
return false;
|
|
}
|
|
|
|
double amount = getPlayerIncense(player);
|
|
|
|
if (amount >= 0) {
|
|
float health = player.getHealth();
|
|
float maxHealth = player.getMaxHealth();
|
|
|
|
if (health > maxHealth / 10.0) {
|
|
float sacrificedHealth = health - maxHealth / 10.0f;
|
|
int lpAdded = (int) (sacrificedHealth * ConfigHandler.values.sacrificialDaggerConversion * getModifier(amount));
|
|
|
|
SacrificeKnifeUsedEvent evt = new SacrificeKnifeUsedEvent(player, true, true, (int) sacrificedHealth, lpAdded);
|
|
if (MinecraftForge.EVENT_BUS.post(evt))
|
|
return false;
|
|
|
|
if (findAndFillAltar(player.getEntityWorld(), player, evt.lpAdded, false)) {
|
|
player.setHealth(maxHealth / 10.0f);
|
|
setPlayerIncense(player, 0);
|
|
player.addPotionEffect(new PotionEffect(RegistrarBloodMagic.SOUL_FRAY, soulFrayDuration));
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static double getModifier(double amount) {
|
|
return 1 + amount * scalingOfSacrifice;
|
|
}
|
|
|
|
/**
|
|
* Finds the nearest {@link IBloodAltar} and attempts to fill it
|
|
*
|
|
* @param world - The world
|
|
* @param sacrificingEntity - The entity having the sacrifice done on (can be
|
|
* {@link EntityPlayer} for self-sacrifice)
|
|
* @param amount - The amount of which the altar should be filled
|
|
* @param isSacrifice - Whether this is a Sacrifice or a Self-Sacrifice
|
|
* @return Whether the altar is found and (attempted) filled
|
|
*/
|
|
public static boolean findAndFillAltar(World world, EntityLivingBase sacrificingEntity, int amount, boolean isSacrifice) {
|
|
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
|
|
|
|
if (altarEntity == null)
|
|
return false;
|
|
|
|
altarEntity.sacrificialDaggerCall(amount, isSacrifice);
|
|
altarEntity.startCycle();
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Gets the nearest {@link IBloodAltar}
|
|
*
|
|
* @param world - The world
|
|
* @param blockPos - The position of where the check should be in (in a 2 block
|
|
* radius from this)
|
|
* @return The nearest altar, if no altar is found, then this will return
|
|
* null
|
|
*/
|
|
public static IBloodAltar getAltar(World world, BlockPos blockPos) {
|
|
TileEntity tileEntity;
|
|
|
|
for (int x = -2; x <= 2; x++) {
|
|
for (int y = -2; y <= 1; y++) {
|
|
for (int z = -2; z <= 2; z++) {
|
|
tileEntity = world.getTileEntity(blockPos.add(x, y, z));
|
|
|
|
if (tileEntity instanceof IBloodAltar) {
|
|
return (IBloodAltar) tileEntity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
} |