Fix crash when unblocking slot in alchemy table
why way why `boolean[] blocked = new boolean[slotCount]` :I
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@ -76,7 +76,7 @@ public class TileAlchemyTable extends TileInventory implements ISidedInventory,
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{
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{
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if (blockedSlots.contains(slot))
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if (blockedSlots.contains(slot))
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{
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{
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blockedSlots.remove(slot);
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blockedSlots.remove((Object) slot);
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} else
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} else
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{
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{
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blockedSlots.add(slot);
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blockedSlots.add(slot);
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