LOTS of alchemy changes...

This commit is contained in:
WayofTime 2014-08-25 07:58:39 -04:00
parent 64ccc50698
commit 2b749000b6
99 changed files with 7488 additions and 659 deletions

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAlchemicCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderAlchemicCalcinator extends TileEntitySpecialRenderer
{
private final RenderItem customRenderItem;
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
public RenderAlchemicCalcinator()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEAlchemicCalcinator)
{
TEAlchemicCalcinator tileAltar = (TEAlchemicCalcinator) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
// GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(1) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(1));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(1));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.0625f*2f);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = -0.5F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 10.4f / 16.0f, (float) d2 + 0.5F - 0.0625f*2f);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
if (!(ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock))
{
GL11.glRotatef(90f, 1.0f, 0.0f, 0.0F);
}
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN);
if(info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if(reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(d0, d1, d2, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
// for (int i = 0; i <= 1; i++)
// {
// GL11.glPushMatrix();
//
// if (tileAltar.getStackInSlot(i) != null)
// {
// float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
// float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
// EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
// ghostEntityItem.hoverStart = 0.0F;
// ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
// //translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
// float displacementX = getXDisplacementForSlot(i);
// float displacementY = getYDisplacementForSlot(i);
// float displacementZ = getZDisplacementForSlot(i);
//
// if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
// {
// GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
// } else
// {
// GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
// }
//
// //GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
// GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
// GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
// customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
// }
//
// GL11.glPopMatrix();
// }
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
this.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = 0;
float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x+0.5, y+0.5, z+0.5);
//GL11.glRotatef(30F, 0F, 0F, 1F); //Rotate vertical axis
//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
tessellator.setBrightness(240);
double x1 = -7d/16d;
double x2 = 7d/16d;
double y1 = 1d/16d;
double y2 = 5d/16d;
double z1 = -7d/16d;
double z2 = 7d/16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.5F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F * scaleFactor;
case 2:
return 0.90F * scaleFactor;
case 3:
return 0.90F * scaleFactor;
case 4:
return 0.90F * scaleFactor;
case 5:
return 0.80F * scaleFactor;
default:
return 0.90F * scaleFactor;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F * scaleFactor;
case 2:
return 0.65F * scaleFactor;
case 3:
return 0.65F * scaleFactor;
case 4:
return 0.65F * scaleFactor;
default:
return 0.65F * scaleFactor;
}
}
}
return scaleFactor;
}
private float getXDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return -0.375f;
case 2:
return -0.125f;
case 3:
return 0.3125f;
case 4:
return 0.3125f;
case 5:
return -0.125f;
default:
return 0.0f;
}
}
private float getYDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.4f;
case 1:
return -0.35f;
case 6:
return 0.4f;
default:
return -0.35f;
}
}
private float getZDisplacementForSlot(int slot)
{
switch (slot)
{
case 0:
return 0.0f;
case 1:
return 0.0f;
case 2:
return 0.375f;
case 3:
return 0.25f;
case 4:
return -0.25f;
case 5:
return -0.375f;
default:
return 0.0f;
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}

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package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderCrystalBelljar extends TileEntitySpecialRenderer
{
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEBellJar)
{
TEBellJar tileAltar = (TEBellJar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
// GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
ReagentContainerInfo[] info = tileAltar.getContainerInfo(ForgeDirection.UNKNOWN);
if(info.length >= 1 && info[0] != null)
{
ReagentStack reagentStack = info[0].reagent;
int capacity = info[0].capacity;
if(reagentStack != null && reagentStack.reagent != null)
{
Reagent reagent = reagentStack.reagent;
this.renderTankContents(d0, d1, d2, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
}
}
// this.renderTankContents(d0, d1, d2, 255, 0, 0, 200);
// for (int i = 0; i <= 1; i++)
// {
// GL11.glPushMatrix();
//
// if (tileAltar.getStackInSlot(i) != null)
// {
// float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
// float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
// EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
// ghostEntityItem.hoverStart = 0.0F;
// ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
// //translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
// float displacementX = getXDisplacementForSlot(i);
// float displacementY = getYDisplacementForSlot(i);
// float displacementZ = getZDisplacementForSlot(i);
//
// if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
// {
// GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.7F, (float) d2 + 0.5F + displacementZ);
// } else
// {
// GL11.glTranslatef((float) d0 + 0.5F + displacementX, (float) d1 + displacementY + 0.6F, (float) d2 + 0.5F + displacementZ);
// }
//
// //GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
// GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
// GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
// customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
// }
//
// GL11.glPopMatrix();
// }
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
{
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
this.bindTexture(resourceLocation);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
float f2 = 0;
float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
GL11.glTranslated(x+0.5, y+0.5, z+0.5);
//GL11.glRotatef(30F, 0F, 0F, 1F); //Rotate vertical axis
//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
tessellator.setBrightness(240);
double x1 = -4d/16d;
double x2 = 4d/16d;
double y1 = -6d/16d;
double y2 = 4d/16d;
double z1 = -4d/16d;
double z2 = 4d/16d;
double resx1 = 0.0d;
double resx2 = 0.0d;
double resy1 = 1.0d;
double resy2 = 1.0d;
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
}

View file

@ -44,7 +44,7 @@ public class RenderPedestal extends TileEntitySpecialRenderer
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
@ -92,7 +92,7 @@ public class RenderPedestal extends TileEntitySpecialRenderer
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);

View file

@ -42,7 +42,7 @@ public class RenderPlinth extends TileEntitySpecialRenderer
{
TEPlinth tileAltar = (TEPlinth) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -8,19 +8,24 @@ import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.BeamRenderer;
import WayofTime.alchemicalWizardry.common.Int3;
import WayofTime.alchemicalWizardry.common.tileEntity.TEReagentConduit;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderReagentConduit extends TileEntitySpecialRenderer
{
private static final ResourceLocation field_110629_a = new ResourceLocation("alchemicalwizardry:textures/models/TransCircle.png");
private static final ResourceLocation field_110629_a = new ResourceLocation("alchemicalwizardry:textures/models/SimpleTransCircle.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEReagentConduit)
{
int renderCount = ((TEReagentConduit)tileEntity).renderCount;
float key1 = (tileEntity.xCoord*54f - tileEntity.yCoord*38.72f + tileEntity.zCoord*10.432f);
float key2 = (tileEntity.xCoord*21.43f - tileEntity.yCoord*9.96f + tileEntity.zCoord*12.8f);
Int3 colourMap = ((TEReagentConduit) tileEntity).getColour();
GL11.glPushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.instance;
@ -38,14 +43,14 @@ public class RenderReagentConduit extends TileEntitySpecialRenderer
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
tessellator.setColorRGBA(0, 0, 255, 90);
tessellator.setColorRGBA(colourMap.xCoord, colourMap.yCoord, colourMap.zCoord, 200);
//tessellator.setColorOpaque(255, 255, 255);
GL11.glTranslated(d0+0.5, d1+0.5, d2+0.5);
GL11.glRotatef(tileEntity.getWorldObj().getWorldTime()/3.0f, 0F, 1F, 0F); //Rotate on planar axis
//GL11.glRotatef(30F, 0F, 0F, 1F); //Rotate vertical axis
//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
GL11.glRotatef(renderCount + key1, 0F, 0F, 1F); //Rotate vertical axis
GL11.glRotatef(renderCount*2f + key2, 1F, 0F, 0F); //Rotate cylindrically
double offset = 0;

View file

@ -22,7 +22,7 @@ public class RenderSpellEffectBlock extends TileEntitySpecialRenderer
{
TESpellEffectBlock tileSpellBlock = (TESpellEffectBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -22,7 +22,7 @@ public class RenderSpellEnhancementBlock extends TileEntitySpecialRenderer
{
TESpellEnhancementBlock tileSpellBlock = (TESpellEnhancementBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -22,7 +22,7 @@ public class RenderSpellModifierBlock extends TileEntitySpecialRenderer
{
TESpellModifierBlock tileSpellBlock = (TESpellModifierBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -22,7 +22,7 @@ public class RenderSpellParadigmBlock extends TileEntitySpecialRenderer
{
TESpellParadigmBlock tileSpellBlock = (TESpellParadigmBlock) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -21,11 +21,6 @@ public class RenderWritingTable extends TileEntitySpecialRenderer
{
private ModelWritingTable modelWritingTable = new ModelWritingTable();
private final RenderItem customRenderItem;
// private final RenderItem customRenderItem1;
// private final RenderItem customRenderItem2;
// private final RenderItem customRenderItem3;
// private final RenderItem customRenderItem4;
// private final RenderItem customRenderItem5;
public RenderWritingTable()
{
@ -47,7 +42,7 @@ public class RenderWritingTable extends TileEntitySpecialRenderer
{
TEWritingTable tileAltar = (TEWritingTable) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");

View file

@ -42,7 +42,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
{
TEAltar tileAltar = (TEAltar) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/

View file

@ -0,0 +1,92 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
import cpw.mods.fml.client.FMLClientHandler;
public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
{
private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
Block block = ModBlocks.blockAlchemicCalcinator;
GL11.glDisable(GL11.GL_LIGHTING);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

View file

@ -2,9 +2,11 @@ package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class TEAltarItemRenderer implements IItemRenderer
@ -38,30 +40,25 @@ public class TEAltarItemRenderer implements IItemRenderer
// TODO Auto-generated method stub
switch (type)
{
case ENTITY:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case EQUIPPED:
{
renderBloodAltar(0f, 0f, 0f, scale);
return;
}
case INVENTORY:
{
renderBloodAltar(0f, -0.25f, 0f, scale);
return;
}
case ENTITY:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0, scale);
break;
case EQUIPPED:
renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0.5f, scale);
break;
case EQUIPPED_FIRST_PERSON:
renderBloodAltar((RenderBlocks) data[0], item, +0.5f, 0.5f, +0.5f, scale);
break;
case INVENTORY:
renderBloodAltar((RenderBlocks) data[0], item, -0.5f, -0.75f, -0.5f, scale);
break;
default:
return;
}
}
private void renderBloodAltar(float x, float y, float z, float scale)
private void renderBloodAltar(RenderBlocks render, ItemStack item, float x, float y, float z, float scale)
{
GL11.glPushMatrix();
// Disable Lighting Calculations

View file

@ -0,0 +1,90 @@
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.ModBlocks;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
import cpw.mods.fml.client.FMLClientHandler;
public class TEBellJarItemRenderer implements IItemRenderer
{
private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_LIGHTING);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* IItemRenderer implementation *
*/
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case EQUIPPED_FIRST_PERSON:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
case EQUIPPED:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case EQUIPPED_FIRST_PERSON:
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
break;
case INVENTORY:
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
break;
default:
}
}
}

View file

@ -28,6 +28,7 @@ public class TEConduitItemRenderer implements IItemRenderer
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
@ -92,4 +93,4 @@ public class TEConduitItemRenderer implements IItemRenderer
default:
}
}
}
}