BloodMagic/1.7.10/main/java/WayofTime/alchemicalWizardry/common/renderer/block/RenderPedestal.java
2014-08-25 07:58:39 -04:00

273 lines
9.1 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.block;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import WayofTime.alchemicalWizardry.common.renderer.model.ModelPedestal;
import WayofTime.alchemicalWizardry.common.tileEntity.TEPedestal;
import cpw.mods.fml.client.FMLClientHandler;
public class RenderPedestal extends TileEntitySpecialRenderer
{
private ModelPedestal modelPedestal = new ModelPedestal();
private final RenderItem customRenderItem;
public RenderPedestal()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f)
{
if (tileEntity instanceof TEPedestal)
{
TEPedestal tileAltar = (TEPedestal) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
// GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the ghost item inside of the Altar, slowly spinning
*/
GL11.glPushMatrix();
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Pedestal.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelPedestal.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
if (tileAltar.getStackInSlot(0) != null)
{
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
//translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), d0, d1, d2, ForgeDirection.DOWN);
float displacement = 0.2F;
if (ghostEntityItem.getEntityItem().getItem() instanceof ItemBlock)
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.7F, (float) d2 + 0.5F);
} else
{
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + displacement + 0.6F, (float) d2 + 0.5F);
}
//GL11.glTranslatef((float) tileAltar.xCoord + 0.5F, (float) tileAltar.yCoord + 2.7F, (float) tileAltar.zCoord + 0.5F);
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
// this.modelInputMirror.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, tileSpellBlock.getInputDirection(), tileSpellBlock.getOutputDirection());
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
if (itemStack.getItem() instanceof ItemBlock)
{
switch (customRenderItem.getMiniBlockCount(itemStack,(byte)1))
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
} else
{
switch (customRenderItem.getMiniItemCount(itemStack,(byte)1))
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 2.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
} else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
return;
}
}
}
}
}
}