Added True Strike, increasing the damage of critical hits

This commit is contained in:
WayofTime 2016-04-07 16:27:34 -04:00
parent 7b94e414f8
commit 21473c12cd
7 changed files with 192 additions and 1 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
@ -19,6 +20,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
@ -57,6 +59,7 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerGraveDigger.class);
LivingArmourHandler.registerStatTracker(StatTrackerStepAssist.class);
LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
@ -75,5 +78,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGraveDigger(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSprintAttack(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
}
}