Fix a few nutderps on block updates
Incorrect assumptions + adopting very early = mistakes were made
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26f7c874ff
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1bcc4e47e0
7 changed files with 18 additions and 11 deletions
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@ -130,6 +130,9 @@ public class TileInventory extends TileEntity implements IInventory
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{
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if (inventory[index] != null)
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{
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if (!getWorld().isRemote)
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getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
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if (inventory[index].stackSize <= count)
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{
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ItemStack itemStack = inventory[index];
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@ -168,6 +171,8 @@ public class TileInventory extends TileEntity implements IInventory
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if (stack != null && stack.stackSize > getInventoryStackLimit())
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stack.stackSize = getInventoryStackLimit();
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markDirty();
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if (!getWorld().isRemote)
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getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
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}
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@Override
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