Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
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22c1f0db55
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1836fc742d
11 changed files with 130 additions and 13 deletions
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@ -1,22 +1,20 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import java.util.UUID;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import java.util.UUID;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
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{
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