Fixed server sided issue with Attractor Array

Added Movement Array, and helped generalize the Arrays a bit more
This commit is contained in:
WayofTime 2016-06-29 07:43:04 -04:00
parent 22c1f0db55
commit 1836fc742d
11 changed files with 130 additions and 13 deletions

View file

@ -1,22 +1,20 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import java.util.UUID;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import java.util.UUID;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
{