Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Added the stat trackers for various Living Armour Downgrades.
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13 changed files with 545 additions and 13 deletions
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeRepairing;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerRepairing extends StatTracker
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{
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public double totalDamage = 0;
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] damageRequired = new int[] { 500 };
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public static void incrementCounter(LivingArmour armour, int receivedDamage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + receivedDamage : receivedDamage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.repair";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamage = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamage = tag.getDouble(Constants.Mod.MODID + ".tracker.repair");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.repair", totalDamage);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamage += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 1; i++)
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{
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if (totalDamage >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeRepairing(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.repair");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeRepairing)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < damageRequired.length)
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{
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totalDamage = Math.max(totalDamage, damageRequired[level]);
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this.markDirty();
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}
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}
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}
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}
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