Fixed NPE when re-activating a ritual.
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@ -129,7 +129,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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activationCrystal = NBTHelper.checkNBT(activationCrystal);
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activationCrystal = NBTHelper.checkNBT(activationCrystal);
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String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_UUID);
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String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_UUID);
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crystalOwner = PlayerHelper.getUUIDFromPlayer(activator).toString(); //Temporary patch job
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// crystalOwner = PlayerHelper.getUUIDFromPlayer(activator).toString(); //Temporary patch job
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if (!Strings.isNullOrEmpty(crystalOwner) && ritual != null)
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if (!Strings.isNullOrEmpty(crystalOwner) && ritual != null)
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{
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{
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