From 0e4e428f0eec735f5acec20d984daa1cb2eac622 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Fri, 15 Apr 2016 13:19:32 -0400 Subject: [PATCH] Fixed NPE when re-activating a ritual. --- .../java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java index ce8b9355..83b8998d 100644 --- a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java +++ b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java @@ -129,7 +129,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt activationCrystal = NBTHelper.checkNBT(activationCrystal); String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_UUID); - crystalOwner = PlayerHelper.getUUIDFromPlayer(activator).toString(); //Temporary patch job +// crystalOwner = PlayerHelper.getUUIDFromPlayer(activator).toString(); //Temporary patch job if (!Strings.isNullOrEmpty(crystalOwner) && ritual != null) {