Fun testing stuff
Added some basic fire effect stuff to test how well the system works. So far so good!
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13 changed files with 131 additions and 18 deletions
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@ -3,11 +3,10 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.SelfDefaultFire;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefaultFire;
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public class SpellEffectFire extends SpellEffect
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{
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@Override
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public void defaultModificationProjectile(SpellParadigmProjectile parad)
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{
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@ -38,7 +37,7 @@ public class SpellEffectFire extends SpellEffect
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@Override
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public void defaultModificationSelf(SpellParadigmSelf parad)
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{
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parad.addSelfSpellEffect(new SelfDefaultFire());
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parad.addSelfSpellEffect(new SelfDefaultFire(powerEnhancement, potencyEnhancement, costEnhancement));
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}
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@Override
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