Fun testing stuff

Added some basic fire effect stuff to test how well the system works. So
far so good!
This commit is contained in:
WayofTime 2014-01-18 22:16:39 -05:00
parent dc775435bf
commit 091bb3db3f
13 changed files with 131 additions and 18 deletions

View file

@ -3,11 +3,10 @@ package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.SelfDefaultFire;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.fire.SelfDefaultFire;
public class SpellEffectFire extends SpellEffect
{
@Override
public void defaultModificationProjectile(SpellParadigmProjectile parad)
{
@ -38,7 +37,7 @@ public class SpellEffectFire extends SpellEffect
@Override
public void defaultModificationSelf(SpellParadigmSelf parad)
{
parad.addSelfSpellEffect(new SelfDefaultFire());
parad.addSelfSpellEffect(new SelfDefaultFire(powerEnhancement, potencyEnhancement, costEnhancement));
}
@Override