Update zh_CN.lang (#893)
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@ -250,6 +250,12 @@ tile.BloodMagic.demonCrystalDESTRUCTIVE.name=破坏意志晶簇
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tile.BloodMagic.demonCrystalVENGEFUL.name=复仇意志晶簇
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tile.BloodMagic.demonCrystalVENGEFUL.name=复仇意志晶簇
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tile.BloodMagic.demonCrystalSTEADFAST.name=坚定意志晶簇
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tile.BloodMagic.demonCrystalSTEADFAST.name=坚定意志晶簇
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tile.BloodMagic.mimic.nohitbox.name=悬幽不透明的模拟方块
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tile.BloodMagic.mimic.solidopaque.name=不透明的模拟方块
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tile.BloodMagic.mimic.solidlight.name=发光的悬幽模拟方块
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tile.BloodMagic.mimic.sentient.name=感知模拟方块
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# Fluids
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# Fluids
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fluid.lifeEssence=生命源质
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fluid.lifeEssence=生命源质
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@ -462,7 +468,7 @@ ritual.BloodMagic.speedRitual=速移仪式
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ritual.BloodMagic.suppressionRitual=抑液仪式
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ritual.BloodMagic.suppressionRitual=抑液仪式
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ritual.BloodMagic.expulsionRitual=驱逐氛场
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ritual.BloodMagic.expulsionRitual=驱逐氛场
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ritual.BloodMagic.zephyrRitual=和风之唤
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ritual.BloodMagic.zephyrRitual=和风之唤
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ritual.BloodMagic.upgradeRemoveRitual=净灵之曲
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ritual.BloodMagic.upgradeRemoveRitual=净灵之音
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ritual.BloodMagic.armourEvolveRitual=束灵进化
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ritual.BloodMagic.armourEvolveRitual=束灵进化
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ritual.BloodMagic.animalGrowthRitual=牧养仪式
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ritual.BloodMagic.animalGrowthRitual=牧养仪式
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ritual.BloodMagic.forsakenSoulRitual=孤魂集会
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ritual.BloodMagic.forsakenSoulRitual=孤魂集会
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@ -581,6 +587,19 @@ chat.BloodMagic.altar.comp.notair=一个实心方块
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chat.BloodMagic.altar.nextTier=下一层级的血之祭坛缺失 %s 在 %s.
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chat.BloodMagic.altar.nextTier=下一层级的血之祭坛缺失 %s 在 %s.
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chat.BloodMagic.mimic.potionSet=药剂陷阱已设置.
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chat.BloodMagic.mimic.potionRemove=药剂陷阱已无效.
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chat.BloodMagic.mimic.potionInterval.up=药剂时间间隔已增加至: %d 刻.
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chat.BloodMagic.mimic.potionInterval.down=药剂时间间隔已减少至: %d 刻.
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chat.BloodMagic.mimic.detectRadius.up=玩家检测半径已增加至: %d 格方块.
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chat.BloodMagic.mimic.detectRadius.down=玩家检测半径已减少至: %d 格方块.
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chat.BloodMagic.mimic.potionSpawnRadius.up=药剂生成半径已增加至: % 格方块.
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chat.BloodMagic.mimic.potionSpawnRadius.down=药剂生成半径已减少至: % 格方块.
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# entity
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entity.BloodMagic.SentientSpecter.name=感知之灵
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entity.BloodMagic.Mimic.name=模拟
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# sekrit
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# sekrit
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@ -646,6 +665,8 @@ commands.soulnetwork.create.success=创建 %s 的灵魂网络成功 (宝珠等
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# Keybinds
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# Keybinds
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BloodMagic.keybind.open_holding=打开集持印记
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BloodMagic.keybind.open_holding=打开集持印记
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BloodMagic.keybind.cycle_holding_pos=循环选择印记 (+)
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BloodMagic.keybind.cycle_holding_neg=循环选择印记 (-)
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# JustEnoughItems
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# JustEnoughItems
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jei.BloodMagic.recipe.altar=血之祭坛
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jei.BloodMagic.recipe.altar=血之祭坛
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