Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
Added the Disoriented Downgrade. Muahaha
This commit is contained in:
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1a510c694c
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006cbeaa83
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@ -6,6 +6,7 @@ Version 2.1.0-64
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- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
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- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
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- Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration
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- Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration
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- Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning.
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- Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning.
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- Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
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------------------------------------------------------
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------------------------------------------------------
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Version 2.1.0-63
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Version 2.1.0-63
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@ -0,0 +1,69 @@
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package WayofTime.bloodmagic.livingArmour.downgrade;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeDisoriented extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -10, -20 };
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public static final double[] chance = new double[] { 0.001, 0.002 };
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public LivingArmourUpgradeDisoriented(int level)
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{
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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if (world.isRemote && player.ticksExisted % 20 == 0 && world.rand.nextDouble() <= chance[this.level])
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{
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player.rotationYaw = (float) (world.rand.nextFloat() * 360);
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player.rotationPitch = (float) (world.rand.nextFloat() * 180 - 90);
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}
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}
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@Override
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public boolean runOnClient()
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{
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return true;
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.disoriented";
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}
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@Override
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public int getMaxTier()
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{
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return 2;
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "disoriented";
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}
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}
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeDisoriented;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
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@ -102,5 +103,6 @@ public class ModArmourTrackers
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeBattleHungry(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeBattleHungry(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeQuenched(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeQuenched(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDecrease(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDecrease(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDisoriented(0));
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}
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}
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}
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}
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@ -196,9 +196,9 @@ public class LivingArmourHandler
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}
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}
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}
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}
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if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && player.moveForward > 0F)
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if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
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{
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{
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player.moveRelative(0F, 1F, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease);
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player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease);
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}
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}
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}
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}
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}
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}
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