BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualRegeneration.java

121 lines
4.3 KiB
Java
Raw Normal View History

package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
public class RitualRegeneration extends Ritual
{
public static final String HEAL_RANGE = "heal";
public static final int SACRIFICE_AMOUNT = 100;
public RitualRegeneration()
{
super("ritualRegeneration", 0, 25000, "ritual." + Constants.Mod.MODID + ".regenerationRitual");
addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
setMaximumVolumeAndDistanceOfRange(HEAL_RANGE, 0, 20, 20);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
2016-01-03 13:30:59 +00:00
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNauseaToPlayer();
return;
}
2016-01-03 13:30:59 +00:00
BlockPos pos = masterRitualStone.getBlockPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
AreaDescriptor damageRange = getBlockRange(HEAL_RANGE);
AxisAlignedBB range = damageRange.getAABB(pos);
List<EntityPlayer> entities = world.getEntitiesWithinAABB(EntityPlayer.class, range);
for (EntityLivingBase player : entities)
{
float health = player.getHealth();
if (health <= player.getMaxHealth() - 1)
{
2016-04-24 17:06:28 +00:00
player.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 50, 0, false, false));
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
network.syphon(getRefreshCost() * totalEffects);
}
@Override
public int getRefreshTime()
{
return 50;
}
@Override
public int getRefreshCost()
{
2016-01-02 22:15:33 +00:00
return 200;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
components.add(new RitualComponent(new BlockPos(4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(0, 0, 4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(0, 0, -4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, -5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, -5), EnumRuneType.FIRE));
this.addOffsetRunes(components, 3, 5, 0, EnumRuneType.WATER);
this.addCornerRunes(components, 3, 0, EnumRuneType.DUSK);
this.addOffsetRunes(components, 4, 5, 0, EnumRuneType.EARTH);
this.addOffsetRunes(components, 4, 5, -1, EnumRuneType.EARTH);
this.addCornerRunes(components, 5, 0, EnumRuneType.EARTH);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualRegeneration();
}
}