BloodMagic/src/main/java/WayofTime/bloodmagic/api/alchemyCrafting/AlchemyCircleRenderer.java

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Java
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package WayofTime.bloodmagic.api.alchemyCrafting;
import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
public class AlchemyCircleRenderer {
public float offsetFromFace = -0.9f;
public final ResourceLocation arrayResource;
public AlchemyCircleRenderer() {
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
}
public AlchemyCircleRenderer(ResourceLocation arrayResource) {
this.arrayResource = arrayResource;
}
public float getRotation(float craftTime) {
float offset = 2;
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.5);
return modifier * 1f;
}
return 0;
}
public float getSecondaryRotation(float craftTime) {
float offset = 50;
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.7);
return modifier * 0.5f;
}
return 0;
}
public float getSizeModifier(float craftTime) {
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if (craftTime >= 150 && craftTime <= 250) {
return (200 - craftTime) / 50f;
}
return 1.0f;
}
public float getVerticalOffset(float craftTime) {
if (craftTime >= 5) {
if (craftTime <= 40) {
return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
} else {
return -0.4f;
}
}
return 0;
}
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
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GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
float rot = getRotation(craftTime);
float secondaryRot = getSecondaryRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
EnumFacing sideHit = EnumFacing.UP; // Specify which face this "circle"
// is located on
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY()
* offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit) {
case DOWN:
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GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
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GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
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GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
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GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rot, 0, 0, 1);
GlStateManager.rotate(secondaryRot, 1, 0, 0);
GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
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GlStateManager.color(0.5f, 1f, 1f, 1f);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
}
}