BloodMagic/src/main/java/WayofTime/bloodmagic/api/altar/AltarUpgrade.java

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package WayofTime.bloodmagic.api.altar;
import lombok.Getter;
@Getter
public class AltarUpgrade {
private int speedCount;
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private int efficiencyCount;
private int sacrificeCount;
private int selfSacrificeCount;
private int displacementCount;
private int capacityCount;
private int orbCapacityCount;
private int betterCapacityCount;
private int accelerationCount;
public AltarUpgrade() {
}
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public AltarUpgrade(int speedCount, int efficiencyCount, int sacrificeCount, int selfSacrificeCount, int displacementCount, int capacityCount, int orbCapacityCount, int betterCapacityCount, int accelerationCount)
{
this.speedCount = speedCount;
this.efficiencyCount = efficiencyCount;
this.sacrificeCount = sacrificeCount;
this.selfSacrificeCount = selfSacrificeCount;
this.displacementCount = displacementCount;
this.capacityCount = capacityCount;
this.orbCapacityCount = orbCapacityCount;
this.betterCapacityCount = betterCapacityCount;
this.accelerationCount = accelerationCount;
}
// Adders
public AltarUpgrade addSpeed() {
speedCount++;
return this;
}
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public AltarUpgrade addEfficiency() {
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efficiencyCount++;
return this;
}
public AltarUpgrade addSacrifice() {
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sacrificeCount++;
return this;
}
public AltarUpgrade addSelfSacrifice() {
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selfSacrificeCount++;
return this;
}
public AltarUpgrade addDisplacement() {
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displacementCount++;
return this;
}
public AltarUpgrade addCapacity() {
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capacityCount++;
return this;
}
public AltarUpgrade addOrbCapacity() {
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orbCapacityCount++;
return this;
}
public AltarUpgrade addBetterCapacity() {
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betterCapacityCount++;
return this;
}
public AltarUpgrade addAcceleration() {
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accelerationCount++;
return this;
}
}