BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/event/ClientHandler.java

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package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.client.render.RenderFakeBlocks;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.ItemRitualReader;
import WayofTime.bloodmagic.tile.TileMasterRitualStone;
import WayofTime.bloodmagic.util.GhostItemHelper;
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import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import java.util.List;
@Handler
@SideOnly(Side.CLIENT)
public class ClientHandler
{
public TextureAtlasSprite ritualStoneBlank;
public TextureAtlasSprite ritualStoneWater;
public TextureAtlasSprite ritualStoneFire;
public TextureAtlasSprite ritualStoneEarth;
public TextureAtlasSprite ritualStoneAir;
public TextureAtlasSprite ritualStoneDawn;
public TextureAtlasSprite ritualStoneDusk;
private static Minecraft minecraft = Minecraft.getMinecraft();
@SubscribeEvent
public void onTooltipEvent(ItemTooltipEvent event)
{
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ItemStack stack = event.getItemStack();
if (stack == null)
{
return;
}
if (GhostItemHelper.hasGhostAmount(stack))
{
int amount = GhostItemHelper.getItemGhostAmount(stack);
if (amount == 0)
{
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event.getToolTip().add(TextHelper.localize("tooltip.BloodMagic.ghost.everything"));
} else
{
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event.getToolTip().add(TextHelper.localize("tooltip.BloodMagic.ghost.amount", amount));
}
}
}
@SubscribeEvent
public void onTextureStitch(TextureStitchEvent.Pre event)
{
final String BLOCKS = "blocks";
ritualStoneBlank = forName(event.getMap(), "RitualStone", BLOCKS);
ritualStoneWater = forName(event.getMap(), "WaterRitualStone", BLOCKS);
ritualStoneFire = forName(event.getMap(), "FireRitualStone", BLOCKS);
ritualStoneEarth = forName(event.getMap(), "EarthRitualStone", BLOCKS);
ritualStoneAir = forName(event.getMap(), "AirRitualStone", BLOCKS);
ritualStoneDawn = forName(event.getMap(), "LightRitualStone", BLOCKS);
ritualStoneDusk = forName(event.getMap(), "DuskRitualStone", BLOCKS);
}
@SubscribeEvent
public void render(RenderWorldLastEvent event)
{
EntityPlayerSP player = minecraft.thePlayer;
World world = player.worldObj;
if (minecraft.objectMouseOver == null || minecraft.objectMouseOver.typeOfHit != RayTraceResult.Type.BLOCK)
return;
TileEntity tileEntity = world.getTileEntity(minecraft.objectMouseOver.getBlockPos());
if (tileEntity instanceof IMasterRitualStone && player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemRitualDiviner)
renderRitualStones(player, event.getPartialTicks());
if (tileEntity instanceof TileMasterRitualStone && player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemRitualReader)
renderRitualInformation(player, event.getPartialTicks());
}
private static TextureAtlasSprite forName(TextureMap textureMap, String name, String dir)
{
return textureMap.registerSprite(new ResourceLocation(Constants.Mod.DOMAIN + dir + "/" + name));
}
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private void renderRitualInformation(EntityPlayerSP player, float partialTicks)
{
World world = player.worldObj;
TileMasterRitualStone mrs = (TileMasterRitualStone) world.getTileEntity(minecraft.objectMouseOver.getBlockPos());
Ritual ritual = mrs.getCurrentRitual();
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if (ritual != null)
{
List<String> ranges = ritual.getListOfRanges();
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for (String range : ranges)
{
AreaDescriptor areaDescriptor = ritual.getBlockRange(range);
for (BlockPos pos : areaDescriptor.getContainedPositions(minecraft.objectMouseOver.getBlockPos()))
RenderFakeBlocks.drawFakeBlock(ritualStoneBlank, pos.getX(), pos.getY(), pos.getZ(), world);
}
}
}
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private void renderRitualStones(EntityPlayerSP player, float partialTicks)
{
World world = player.worldObj;
ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
EnumFacing direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
Ritual ritual = RitualRegistry.getRitualForId(ritualDiviner.getCurrentRitual(player.inventory.getCurrentItem()));
if (ritual == null)
return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
BlockPos vec3 = new BlockPos(minecraft.objectMouseOver.getBlockPos().getX(), minecraft.objectMouseOver.getBlockPos().getY(), minecraft.objectMouseOver.getBlockPos().getZ());
double posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
for (RitualComponent ritualComponent : ritual.getComponents())
{
BlockPos vX = vec3.add(new BlockPos(ritualComponent.getX(direction), ritualComponent.getY(), ritualComponent.getZ(direction)));
double minX = vX.getX() - posX;
double minY = vX.getY() - posY;
double minZ = vX.getZ() - posZ;
if (!world.getBlockState(vX).isOpaqueCube())
{
TextureAtlasSprite texture = null;
switch (ritualComponent.getRuneType())
{
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case BLANK:
texture = ritualStoneBlank;
break;
case WATER:
texture = ritualStoneWater;
break;
case FIRE:
texture = ritualStoneFire;
break;
case EARTH:
texture = ritualStoneEarth;
break;
case AIR:
texture = ritualStoneAir;
break;
case DAWN:
texture = ritualStoneDawn;
break;
case DUSK:
texture = ritualStoneDusk;
break;
}
RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
}
}
GlStateManager.popMatrix();
}
}