2020-11-12 02:15:58 +00:00
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package wayoftime.bloodmagic.client.hud;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.vector.Vector2f;
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import wayoftime.bloodmagic.BloodMagic;
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2020-11-12 18:16:44 +00:00
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import wayoftime.bloodmagic.ConfigManager;
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2020-11-12 02:15:58 +00:00
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import wayoftime.bloodmagic.client.hud.element.ElementDemonAura;
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public class Elements
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{
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public static void registerElements()
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{
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2020-11-12 18:16:44 +00:00
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ElementRegistry.registerHandler(new ResourceLocation(BloodMagic.MODID, "demon_will_aura"), new ElementDemonAura(), new Vector2f(ConfigManager.CLIENT.demonWillGaugeX.get().floatValue(), ConfigManager.CLIENT.demonWillGaugeY.get().floatValue()));
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2020-11-12 02:15:58 +00:00
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}
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}
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