package wayoftime.bloodmagic.client.hud; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.vector.Vector2f; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.ConfigManager; import wayoftime.bloodmagic.client.hud.element.ElementDemonAura; public class Elements { public static void registerElements() { ElementRegistry.registerHandler(new ResourceLocation(BloodMagic.MODID, "demon_will_aura"), new ElementDemonAura(), new Vector2f(ConfigManager.CLIENT.demonWillGaugeX.get().floatValue(), ConfigManager.CLIENT.demonWillGaugeY.get().floatValue())); } }