BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockAlchemyTable.java

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package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.item.block.ItemBlockAlchemyTable;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import javax.annotation.Nullable;
public class BlockAlchemyTable extends Block implements IBMBlock
{
public static final PropertyBool INVISIBLE = PropertyBool.create("invisible");
public static final PropertyEnum<EnumFacing> DIRECTION = PropertyEnum.<EnumFacing>create("direction", EnumFacing.class);
public BlockAlchemyTable()
{
super(Material.ROCK);
// this.setDefaultState(this.blockState.getBaseState().withProperty(DIRECTION, EnumFacing.DOWN).withProperty(INVISIBLE, false));
setUnlocalizedName(BloodMagic.MODID + ".alchemyTable");
setCreativeTab(BloodMagic.TAB_BM);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 0);
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
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public boolean causesSuffocation(IBlockState state)
{
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
{
return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyTable)
{
return state.withProperty(INVISIBLE, ((TileAlchemyTable) tile).isInvisible()).withProperty(DIRECTION, ((TileAlchemyTable) tile).getDirection());
}
return state.withProperty(INVISIBLE, false);
}
@Override
protected BlockStateContainer createBlockState()
{
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return new BlockStateContainer(this, DIRECTION, INVISIBLE);
}
@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
BlockPos position = pos;
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyTable)
{
if (((TileAlchemyTable) tile).isSlave())
{
position = ((TileAlchemyTable) tile).getConnectedPos();
tile = world.getTileEntity(position);
if (!(tile instanceof TileAlchemyTable))
{
return false;
}
}
}
player.openGui(BloodMagic.instance, Constants.Gui.ALCHEMY_TABLE_GUI, world, position.getX(), position.getY(), position.getZ());
return true;
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState blockState)
{
TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
if (tile != null && !tile.isSlave())
{
tile.dropItems();
}
super.breakBlock(world, pos, blockState);
}
@Override
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public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileAlchemyTable();
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos)
{
TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
if (tile != null)
{
BlockPos connectedPos = tile.getConnectedPos();
TileEntity connectedTile = world.getTileEntity(connectedPos);
if (!(connectedTile instanceof TileAlchemyTable && ((TileAlchemyTable) connectedTile).getConnectedPos().equals(pos)))
{
this.breakBlock(world, pos, state);
world.setBlockToAir(pos);
}
}
}
@Override
public ItemBlock getItem() {
return new ItemBlockAlchemyTable(this);
}
}