BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockAlchemyTable.java

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package WayofTime.bloodmagic.block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileAlchemyTable;
public class BlockAlchemyTable extends BlockContainer
{
public static final PropertyBool INVISIBLE = PropertyBool.create("invisible");
public static final PropertyEnum<EnumFacing> DIRECTION = PropertyEnum.<EnumFacing>create("direction", EnumFacing.class);
public BlockAlchemyTable()
{
super(Material.ROCK);
// this.setDefaultState(this.blockState.getBaseState().withProperty(DIRECTION, EnumFacing.DOWN).withProperty(INVISIBLE, false));
setUnlocalizedName(Constants.Mod.MODID + ".alchemyTable");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 0);
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer)
{
return layer == BlockRenderLayer.CUTOUT_MIPPED || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyTable)
{
return state.withProperty(INVISIBLE, ((TileAlchemyTable) tile).isInvisible()).withProperty(DIRECTION, ((TileAlchemyTable) tile).getDirection());
}
return state.withProperty(INVISIBLE, false);
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] { DIRECTION, INVISIBLE });
}
@Override
public TileEntity createNewTileEntity(World world, int meta)
{
return new TileAlchemyTable();
}
// @Override
// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
// {
// TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
//
// if (crucible == null || player.isSneaking())
// return false;
//
// if (heldItem != null)
// {
// if (!(heldItem.getItem() instanceof IDiscreteDemonWill) && !(heldItem.getItem() instanceof IDemonWillGem))
// {
// return false;
// }
// }
//
// Utils.insertItemToTile(crucible, player);
//
// world.notifyBlockUpdate(pos, state, state, 3);
// return true;
// }
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
{
TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(blockPos);
if (tile != null)
tile.dropItems();
super.breakBlock(world, blockPos, blockState);
}
//
// @Override
// public List<Pair<Integer, String>> getVariants()
// {
// List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
// ret.add(new ImmutablePair<Integer, String>(0, "normal"));
// return ret;
// }
}