BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileDemonCrystallizer.java

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package WayofTime.bloodmagic.tile;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.soul.DemonWillHolder;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.IDemonWillConduit;
import WayofTime.bloodmagic.tile.base.TileTicking;
public class TileDemonCrystallizer extends TileTicking implements IDemonWillConduit
{
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public static final int maxWill = 100;
public static final double drainRate = 1;
public static final double willToFormCrystal = 99;
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public static final double totalFormationTime = 1000;
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//The whole purpose of this block is to grow a crystal initially. The acceleration and crystal growing is up to the crystal itself afterwards.
public DemonWillHolder holder = new DemonWillHolder();
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public double internalCounter = 0;
public TileDemonCrystallizer()
{
}
@Override
public void onUpdate()
{
if (getWorld().isRemote)
{
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return;
}
BlockPos offsetPos = pos.offset(EnumFacing.UP);
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if (getWorld().isAirBlock(offsetPos)) //Room for a crystal to grow
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{
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EnumDemonWillType highestType = WorldDemonWillHandler.getHighestDemonWillType(getWorld(), pos);
double amount = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, highestType);
if (amount >= willToFormCrystal)
{
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internalCounter += getCrystalFormationRate(amount);
if (internalCounter >= totalFormationTime)
{
if (WorldDemonWillHandler.drainWill(getWorld(), getPos(), highestType, willToFormCrystal, false) >= willToFormCrystal)
{
if (formCrystal(highestType, offsetPos))
{
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WorldDemonWillHandler.drainWill(getWorld(), getPos(), highestType, willToFormCrystal, true);
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internalCounter = 0;
}
}
}
}
}
}
public boolean formCrystal(EnumDemonWillType type, BlockPos position)
{
getWorld().setBlockState(position, RegistrarBloodMagicBlocks.DEMON_CRYSTAL.getStateFromMeta(type.ordinal()));
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TileEntity tile = getWorld().getTileEntity(position);
if (tile instanceof TileDemonCrystal)
{
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((TileDemonCrystal) tile).setPlacement(EnumFacing.UP);
return true;
}
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return false;
}
public double getCrystalFormationRate(double currentWill)
{
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return 1;
}
@Override
public void deserialize(NBTTagCompound tag)
{
holder.readFromNBT(tag, "Will");
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internalCounter = tag.getDouble("internalCounter");
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag)
{
holder.writeToNBT(tag, "Will");
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tag.setDouble("internalCounter", internalCounter);
return tag;
}
// IDemonWillConduit
@Override
public int getWeight()
{
return 10;
}
@Override
public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill)
{
if (amount <= 0)
{
return 0;
}
if (!canFill(type))
{
return 0;
}
if (!doFill)
{
return Math.min(maxWill - holder.getWill(type), amount);
}
return holder.addWill(type, amount, maxWill);
}
@Override
public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain)
{
double drained = amount;
double current = holder.getWill(type);
if (current < drained)
{
drained = current;
}
if (doDrain)
{
return holder.drainWill(type, amount);
}
return drained;
}
@Override
public boolean canFill(EnumDemonWillType type)
{
return true;
}
@Override
public boolean canDrain(EnumDemonWillType type)
{
return true;
}
@Override
public double getCurrentWill(EnumDemonWillType type)
{
return holder.getWill(type);
}
}