BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileDemonCrystallizer.java

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package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.soul.DemonWillHolder;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.IDemonWillConduit;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.tile.base.TileTicking;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
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public class TileDemonCrystallizer extends TileTicking implements IDemonWillConduit {
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public static final int maxWill = 100;
public static final double drainRate = 1;
public static final double willToFormCrystal = 99;
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public static final double totalFormationTime = 1000;
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//The whole purpose of this block is to grow a crystal initially. The acceleration and crystal growing is up to the crystal itself afterwards.
public DemonWillHolder holder = new DemonWillHolder();
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public double internalCounter = 0;
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public TileDemonCrystallizer() {
}
@Override
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public void onUpdate() {
if (getWorld().isRemote) {
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return;
}
BlockPos offsetPos = pos.offset(EnumFacing.UP);
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if (getWorld().isAirBlock(offsetPos)) //Room for a crystal to grow
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{
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EnumDemonWillType highestType = WorldDemonWillHandler.getHighestDemonWillType(getWorld(), pos);
double amount = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, highestType);
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if (amount >= willToFormCrystal) {
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internalCounter += getCrystalFormationRate(amount);
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if (internalCounter >= totalFormationTime) {
if (WorldDemonWillHandler.drainWill(getWorld(), getPos(), highestType, willToFormCrystal, false) >= willToFormCrystal) {
if (highestType == EnumDemonWillType.DEFAULT && formRandomSpecialCrystal(offsetPos) || formCrystal(highestType, offsetPos)) {
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WorldDemonWillHandler.drainWill(getWorld(), getPos(), highestType, willToFormCrystal, true);
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internalCounter = 0;
}
}
}
}
}
}
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public boolean formCrystal(EnumDemonWillType type, BlockPos position) {
getWorld().setBlockState(position, RegistrarBloodMagicBlocks.DEMON_CRYSTAL.getStateFromMeta(type.ordinal()));
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TileEntity tile = getWorld().getTileEntity(position);
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if (tile instanceof TileDemonCrystal) {
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((TileDemonCrystal) tile).setPlacement(EnumFacing.UP);
return true;
}
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return false;
}
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public boolean formRandomSpecialCrystal(BlockPos position) {
if (getWorld().rand.nextDouble() > 0.1) {
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return formCrystal(EnumDemonWillType.DEFAULT, position);
}
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EnumDemonWillType crystalType = EnumDemonWillType.values()[getWorld().rand.nextInt(EnumDemonWillType.values().length - 1) + 1];
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return formCrystal(crystalType, position);
}
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public double getCrystalFormationRate(double currentWill) {
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return 1;
}
@Override
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public void deserialize(NBTTagCompound tag) {
holder.readFromNBT(tag, "Will");
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internalCounter = tag.getDouble("internalCounter");
}
@Override
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public NBTTagCompound serialize(NBTTagCompound tag) {
holder.writeToNBT(tag, "Will");
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tag.setDouble("internalCounter", internalCounter);
return tag;
}
// IDemonWillConduit
@Override
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public int getWeight() {
return 10;
}
@Override
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public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill) {
if (amount <= 0) {
return 0;
}
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if (!canFill(type)) {
return 0;
}
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if (!doFill) {
return Math.min(maxWill - holder.getWill(type), amount);
}
return holder.addWill(type, amount, maxWill);
}
@Override
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public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain) {
double drained = amount;
double current = holder.getWill(type);
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if (current < drained) {
drained = current;
}
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if (doDrain) {
return holder.drainWill(type, amount);
}
return drained;
}
@Override
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public boolean canFill(EnumDemonWillType type) {
return true;
}
@Override
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public boolean canDrain(EnumDemonWillType type) {
return true;
}
@Override
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public double getCurrentWill(EnumDemonWillType type) {
return holder.getWill(type);
}
}