BloodMagic/src/main/java/WayofTime/bloodmagic/compress/CompressionRegistry.java

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package WayofTime.bloodmagic.compress;
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import WayofTime.bloodmagic.util.Utils;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import org.apache.commons.lang3.tuple.Pair;
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import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
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/**
* A registry aimed to help compress items in an inventory into its compressible
* form.
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*/
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public class CompressionRegistry {
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public static List<CompressionHandler> compressionRegistry = new ArrayList<CompressionHandler>();
public static Map<ItemStack, Integer> thresholdMap = new HashMap<ItemStack, Integer>();
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public static void registerHandler(CompressionHandler handler) {
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compressionRegistry.add(handler);
}
/**
* Registers an item so that it only compresses while above this threshold
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*
* @param stack item/block to be compressed
* @param threshold amount that is to be compressed
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*/
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public static void registerItemThreshold(ItemStack stack, int threshold) {
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thresholdMap.put(stack, threshold);
}
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public static ItemStack compressInventory(ItemStack[] inv, World world) {
for (CompressionHandler handler : compressionRegistry) {
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ItemStack stack = handler.compressInventory(inv, world);
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if (stack != null) {
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return stack;
}
}
return null;
}
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public static Pair<ItemStack, Boolean> compressInventory(TileEntity tile, World world) {
if (tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null)) {
IItemHandler itemHandler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
ItemStack[] inventory = new ItemStack[itemHandler.getSlots()]; //THIS MUST NOT BE EDITED!
ItemStack[] copyInventory = new ItemStack[itemHandler.getSlots()];
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for (int slot = 0; slot < itemHandler.getSlots(); slot++) {
inventory[slot] = itemHandler.extractItem(slot, 64, true);
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copyInventory[slot] = inventory[slot].copy();
}
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for (CompressionHandler handler : compressionRegistry) {
ItemStack stack = handler.compressInventory(copyInventory, world);
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if (!stack.isEmpty()) {
for (int slot = 0; slot < itemHandler.getSlots(); slot++) {
if (inventory[slot] != null && !ItemStack.areItemStacksEqual(inventory[slot], copyInventory[slot])) {
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itemHandler.extractItem(slot, inventory[slot].getCount(), false);
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if (copyInventory[slot] != null) {
itemHandler.insertItem(slot, copyInventory[slot], false);
}
}
}
return Pair.of(Utils.insertStackIntoTile(stack, itemHandler), true);
}
}
}
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return Pair.of(ItemStack.EMPTY, false);
}
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public static int getItemThreshold(ItemStack stack) {
for (Map.Entry<ItemStack, Integer> entry : thresholdMap.entrySet()) {
if (areItemStacksEqual(entry.getKey(), stack)) {
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return entry.getValue();
}
}
return 0;
}
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public static boolean areItemStacksEqual(ItemStack stack, ItemStack compressedStack) {
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return stack.isItemEqual(compressedStack) && (stack.getTagCompound() == null ? !compressedStack.hasTagCompound() : stack.getTagCompound().equals(compressedStack.getTagCompound()));
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}
}