BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockOutputRoutingNode.java

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package WayofTime.bloodmagic.block;
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import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
public class BlockOutputRoutingNode extends BlockContainer
{
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public static final PropertyBool UP = PropertyBool.create("up");
public static final PropertyBool DOWN = PropertyBool.create("down");
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public BlockOutputRoutingNode()
{
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".outputRouting");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
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this.setDefaultState(this.blockState.getBaseState().withProperty(DOWN, Boolean.valueOf(false)).withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState();
}
/**
* Convert the BlockState into the correct metadata value
*/
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(UP, Boolean.valueOf(this.shouldConnect(worldIn, pos.up()))).withProperty(DOWN, Boolean.valueOf(this.shouldConnect(worldIn, pos.down()))).withProperty(NORTH, Boolean.valueOf(this.shouldConnect(worldIn, pos.north()))).withProperty(EAST, Boolean.valueOf(this.shouldConnect(worldIn, pos.east()))).withProperty(SOUTH, Boolean.valueOf(this.shouldConnect(worldIn, pos.south()))).withProperty(WEST, Boolean.valueOf(this.shouldConnect(worldIn, pos.west())));
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { UP, DOWN, NORTH, EAST, WEST, SOUTH });
}
public boolean shouldConnect(IBlockAccess world, BlockPos pos)
{
Block block = world.getBlockState(pos).getBlock();
if (block instanceof BlockOutputRoutingNode)
{
return false;
}
return block == Blocks.barrier ? false : (block != this && !(block instanceof BlockFenceGate) ? (block.getMaterial().isOpaque() && block.isFullCube() ? block.getMaterial() != Material.gourd : false) : true);
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileOutputRoutingNode();
}
@Override
//TODO: Combine BlockOutputRoutingNode and BlockInputRoutingNode so they have the same superclass
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileOutputRoutingNode)
{
((TileOutputRoutingNode) tile).removeAllConnections();
((TileOutputRoutingNode) tile).dropItems();
}
super.breakBlock(world, pos, state);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) instanceof TileOutputRoutingNode)
{
player.openGui(BloodMagic.instance, Constants.Gui.ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
}