BloodMagic/src/main/java/WayofTime/bloodmagic/api/event/SacrificeKnifeUsedEvent.java

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package WayofTime.bloodmagic.api.event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
@Cancelable
public class SacrificeKnifeUsedEvent extends Event
{
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public final EntityPlayer player;
public final int healthDrained;
public int lpAdded;
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public boolean shouldDrainHealth;
public boolean shouldFillAltar;
/**
* This event is called whenever a player attempts to use a {@link WayofTime.bloodmagic.item.ItemSacrificialDagger}
* to self-sacrifice near an altar.
*
* @param player
* The player doing the sacrificing
* @param shouldDrainHealth
* Determines whether or not health is lost
* @param shouldFillAltar
* Determines whether or not an altar should be filled
* @param hp
* Amount of health lost
* @param lpAdded
* Amount of LP added to the altar
*
* This event is {@link Cancelable}.<br>
*/
public SacrificeKnifeUsedEvent(EntityPlayer player, boolean shouldDrainHealth, boolean shouldFillAltar, int hp, int lpAdded)
{
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this.player = player;
this.shouldDrainHealth = shouldDrainHealth;
this.shouldFillAltar = shouldFillAltar;
this.healthDrained = hp;
this.lpAdded = lpAdded;
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}
}