package WayofTime.bloodmagic.api.event; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event; @Cancelable public class SacrificeKnifeUsedEvent extends Event { public final EntityPlayer player; public final int healthDrained; public int lpAdded; public boolean shouldDrainHealth; public boolean shouldFillAltar; /** * This event is called whenever a player attempts to use a {@link WayofTime.bloodmagic.item.ItemSacrificialDagger} * to self-sacrifice near an altar. * * @param player * The player doing the sacrificing * @param shouldDrainHealth * Determines whether or not health is lost * @param shouldFillAltar * Determines whether or not an altar should be filled * @param hp * Amount of health lost * @param lpAdded * Amount of LP added to the altar * * This event is {@link Cancelable}.
*/ public SacrificeKnifeUsedEvent(EntityPlayer player, boolean shouldDrainHealth, boolean shouldFillAltar, int hp, int lpAdded) { this.player = player; this.shouldDrainHealth = shouldDrainHealth; this.shouldFillAltar = shouldFillAltar; this.healthDrained = hp; this.lpAdded = lpAdded; } }