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9 changed files with 122 additions and 71 deletions
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@ -7,6 +7,13 @@
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#include "lcd.hpp"
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#include "rom.hpp"
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// Why is this typedef? Lol
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// This was originally a C project believe it or not. I thought getting
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// this tiny performance increase was worth the trouble, but I guess that
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// eventually I ran into a problem that couldn't be easily solved in less
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// than 5 lines of C code. At least I thought so, but anyways, I decided
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// to rewrite the emulator in C++, that's why all this code looks so
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// fucked up and messy.
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typedef union
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{
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BYTE b;
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@ -18,6 +25,9 @@ typedef union
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} w;
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} TimerControl;
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// JoypadReg = The register in the gameboy
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// Joypad = A struct to keep the physical keyboard input
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typedef union
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{
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BYTE b;
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@ -38,32 +48,37 @@ struct Joypad
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bool a, b, up, down, left, right, start, select;
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};
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// The Bus class contains all the stuff that I didn't know where else to put
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class Bus
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{
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public:
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Bus();
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~Bus();
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// Used to conn
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void AttachCPU(CPU& cpu);
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void AttachLCD(LCD& lcd);
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void InsertROM(ROM& rom);
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bool Tick();
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bool Execute();
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bool Frame();
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bool Tick(); // Execute ONE machine cycle (why would you do that lol)
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bool Execute(); // Execute ONE CPU instruction (better but still why)
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bool Frame(); // Execute CPU instructions until we rendered one full frame (there we go)
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BYTE Read(WORD addr);
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void Write(WORD addr, BYTE val);
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BYTE Fetch(WORD addr);
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BYTE Read(WORD addr); // Read from the bus
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void Write(WORD addr, BYTE val); // Write to the bus
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BYTE Fetch(WORD addr); // This is literally the same as Read(). Like literally. the. exact. same.
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// But I use it a lot in the CPU class so I'm too lazy/afraid to remove it
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private:
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BYTE& GetReference(WORD addr);
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BYTE& GetReference(WORD addr); // Leftovers of a really really really bad idea, but again it's used in a few places so I'm too scared to remove it
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public:
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// Connected devices
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ROM* rom;
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CPU* cpu;
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LCD* lcd;
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// These are I/O registers :)
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BYTE invalid;
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BYTE div;
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BYTE tima;
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@ -75,7 +90,6 @@ public:
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Joypad joypad;
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// std::array<BYTE, 0x2000> vram;
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std::array<BYTE, 0x2000> wram;
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std::array<BYTE, 0x80> hram;
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std::array<BYTE, 0x80> hram; // <-- This should be in the CPU class but who cares
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};
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