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vendor/imgui/include/imgui_sdl.h
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vendor/imgui/include/imgui_sdl.h
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#pragma once
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struct ImDrawData;
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struct SDL_Renderer;
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namespace ImGuiSDL
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{
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// Call this to initialize the SDL renderer device that is internally used by the renderer.
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void Initialize(SDL_Renderer* renderer, int windowWidth, int windowHeight);
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// Call this before destroying your SDL renderer or ImGui to ensure that proper cleanup is done. This doesn't do anything critically important though,
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// so if you're fine with small memory leaks at the end of your application, you can even omit this.
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void Deinitialize();
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// Call this every frame after ImGui::Render with ImGui::GetDrawData(). This will use the SDL_Renderer provided to the interfrace with Initialize
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// to draw the contents of the draw data to the screen.
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void Render(ImDrawData* drawData);
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}
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