#include "application.h" #include #include #include #include "renderer/context.h" int init_application(Application* app, const char* name) { assert(app); glfwInit(); app->window = create_managed_window(name, 800, 800); if (app->window == NULL) { return 1; } return 0; } int launch_application(Application* app) { while (!glfwWindowShouldClose(app->window)) { glfwPollEvents(); ctx_clear_screen(0.3f, 0.1f, 0.8f, 1.0f); glfwSwapBuffers(app->window); } }