schroedinger-solver/src/renderer/context.c

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2022-10-16 14:13:13 +02:00
#include "context.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int ctx_init()
{
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
}
void ctx_viewport(int x, int y, int w, int h)
{
glViewport(x, y, w, h);
}
void ctx_clear_screen(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}