schroedinger-solver/src/renderer/shader.h

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#ifndef SHADER_H
#define SHADER_H
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#include <cglm/mat4.h>
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typedef int Shader;
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Shader create_shader(const char* vertex_shader_code, const char* fragment_shader_code);
void destroy_shader(Shader shader);
void bind_shader(Shader shader);
void set_uniform_mat4(Shader shader, const char* name, mat4 mat);
void set_uniform_vec3(Shader shader, const char* name, vec3 vec);
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#endif // SHADER_H