add rendering routines for devices
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parent
f99ae219bb
commit
7465b18ae8
6 changed files with 93 additions and 2 deletions
26
gui/src/DeviceRenderer.cpp
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26
gui/src/DeviceRenderer.cpp
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@ -0,0 +1,26 @@
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#include "DeviceRenderer.hpp"
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#include <SDL.h>
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DeviceRenderer::DeviceRenderer(std::shared_ptr<Device> device, uint16_t x, uint16_t y) :
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device(device), selected(false)
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{
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bbox.x = x;
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bbox.y = y;
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bbox.w = 50;
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bbox.h = 50;
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}
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void DeviceRenderer::Deselect() {
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selected = false;
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}
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void DeviceRenderer::Render(SDL_Renderer* renderer) const {
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SDL_SetRenderDrawColor(renderer, 150, 150, 150, 255);
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SDL_RenderFillRect(renderer, &bbox);
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if (selected) {
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderRect(renderer, &bbox);
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}
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}
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19
gui/src/NetworkRenderer.cpp
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19
gui/src/NetworkRenderer.cpp
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@ -0,0 +1,19 @@
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#include "NetworkRenderer.hpp"
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#include "DeviceRenderer.hpp"
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NetworkRenderer::NetworkRenderer(Network& network) :
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network(network)
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{
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}
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void NetworkRenderer::AddDevice(std::shared_ptr<Device> device, uint16_t x, uint16_t y) {
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devices.push_back(DeviceRenderer(device, x, y));
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}
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void NetworkRenderer::Render(SDL_Renderer* renderer) const {
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for (const DeviceRenderer& device : devices) {
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device.Render(renderer);
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}
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}
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@ -6,6 +6,7 @@
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#include "imgui_impl_sdlrenderer3.h"
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#include "Netsim.hpp"
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#include "NetworkRenderer.hpp"
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int main(int argc, char** argv) {
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SDL_Init(SDL_INIT_VIDEO);
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@ -27,6 +28,7 @@ int main(int argc, char** argv) {
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ImGui::StyleColorsDark();
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Network network("Testnet");
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NetworkRenderer networkRenderer(network);
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bool shouldClose = false;
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SDL_Event event;
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@ -46,6 +48,8 @@ int main(int argc, char** argv) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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networkRenderer.Render(renderer);
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ImGui_ImplSDL3_NewFrame();
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ImGui_ImplSDLRenderer3_NewFrame();
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ImGui::NewFrame();
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@ -54,7 +58,10 @@ int main(int argc, char** argv) {
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if (ImGui::BeginMenu("New...")) {
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if (ImGui::MenuItem("Host")) {
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network.addDevice(Device::create("12:34:56:78:9A:BC"));
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auto device = Device::create("12:34:56:78:9A:BC");
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network.addDevice(device);
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networkRenderer.AddDevice(device, 400, 400);
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};
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ImGui::EndMenu();
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