add rendering routines for devices

This commit is contained in:
Robert 2023-06-30 20:19:26 +02:00
parent f99ae219bb
commit 7465b18ae8
6 changed files with 93 additions and 2 deletions

View file

@ -0,0 +1,20 @@
#pragma once
#include <memory>
#include <SDL.h>
#include "Device.hpp"
struct SDL_Renderer;
class DeviceRenderer {
public:
DeviceRenderer(std::shared_ptr<Device> device, uint16_t x, uint16_t y);
void Render(SDL_Renderer* renderer) const;
void Deselect();
private:
SDL_FRect bbox;
bool selected;
std::shared_ptr<Device> device;
};