27 lines
397 B
C++
27 lines
397 B
C++
#pragma once
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#include <string>
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namespace lol
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{
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class CameraBase;
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class Layer
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{
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public:
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Layer(const std::string& debugName);
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virtual ~Layer();
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virtual void OnAttach() {}
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virtual void OnDetach() {}
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virtual void OnUpdate() {}
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virtual void OnRender(CameraBase& camera) {}
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inline const std::string& GetDebugName() { return debugName; }
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private:
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std::string debugName;
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};
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} |