#include namespace lol { ElementBuffer::ElementBuffer(const std::vector& elements, Usage usage) : <<<<<<< HEAD Buffer(BufferType::ElementArray), count(elements.size()) ======= Buffer(BufferType::ElementArray), count(count) >>>>>>> 7b071b2db64f25ad5bfd602c42dd8f17b75e3948 { glBufferData(NATIVE(type), elements.size() * sizeof(unsigned int), elements.data(), NATIVE(usage)); } }