#include #include namespace lol { UniqueTexture::UniqueTexture() : textureID(0) { glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_UNSIGNED_BYTE, data); } UniqueTexture::~UniqueTexture() { glDeleteTextures(1, &textureID); } }