i forgot
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@ -7,7 +7,7 @@ namespace lol
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class ElementBuffer : public Buffer
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class ElementBuffer : public Buffer
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{
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{
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public:
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public:
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ElementBuffer(size_t count, unsigned int* elements, Usage usage = Usage::StaticDraw);
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ElementBuffer(size_t count, const std::vector<unsigned int>& elements, Usage usage = Usage::StaticDraw);
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inline size_t GetCount() const { return count; }
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inline size_t GetCount() const { return count; }
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@ -35,7 +35,7 @@ namespace lol
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class VertexBuffer : public Buffer
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class VertexBuffer : public Buffer
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{
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{
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public:
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public:
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VertexBuffer(size_t size, float* data, Usage usage = Usage::StaticDraw);
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VertexBuffer(size_t size, const std::vector<float>& data, Usage usage = Usage::StaticDraw);
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inline void SetLayout(const BufferLayout& layout) { this->layout = layout; };
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inline void SetLayout(const BufferLayout& layout) { this->layout = layout; };
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inline const BufferLayout& GetLayout() { return layout; }
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inline const BufferLayout& GetLayout() { return layout; }
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@ -2,9 +2,9 @@
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namespace lol
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namespace lol
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{
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{
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ElementBuffer::ElementBuffer(size_t count, unsigned int* elements, Usage usage) :
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ElementBuffer::ElementBuffer(size_t count, const std::vector<unsigned int>& elements, Usage usage) :
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Buffer(BufferType::ElementArray), count(count)
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Buffer(BufferType::ElementArray), count(count)
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{
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{
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glBufferData(NATIVE(type), count * sizeof(unsigned int), elements, NATIVE(usage));
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glBufferData(NATIVE(type), count * sizeof(unsigned int), elements.data(), NATIVE(usage));
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}
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}
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}
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}
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@ -15,9 +15,9 @@ namespace lol
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}
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}
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VertexBuffer::VertexBuffer(size_t size, float* data, Usage usage) :
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VertexBuffer::VertexBuffer(size_t size, const std::vector<float>& data, Usage usage) :
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Buffer(BufferType::Array), layout{}
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Buffer(BufferType::Array), layout{}
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{
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{
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glBufferData(NATIVE(type), size * sizeof(float), (void*)data, NATIVE(usage));
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glBufferData(NATIVE(type), size * sizeof(float), data.data(), NATIVE(usage));
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}
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}
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}
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}
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