fixed vao binding bug
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1 changed files with 2 additions and 0 deletions
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@ -18,6 +18,8 @@ namespace lol
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SetVertexBuffer(vertexBuffer);
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SetVertexBuffer(vertexBuffer);
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SetElementBuffer(elementBuffer);
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SetElementBuffer(elementBuffer);
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glBindVertexArray(0);
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}
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}
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VertexArray::~VertexArray()
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VertexArray::~VertexArray()
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{
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{
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