lol/src/Drawable.cpp

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#include <lol/Drawable.hpp>
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namespace lol
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{
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void Drawable::Draw(const CameraBase& camera) const
{
shader->Use();
PreRender(camera);
vao->Render(static_cast<unsigned int>(type));
}
void Drawable::SetPrimitiveType(PrimitiveType type)
{
this->type = type;
}
}