added polygon class
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e53ad45cd4
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d06c2c6078
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@ -1,5 +1,5 @@
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/// <reference path="vector.ts" />
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/// <reference path="vector.ts" />
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/// <reference path="shapes.ts" />
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/// <reference path="gfx/polygon.ts" />
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/// <reference path="parser/parser.ts" />
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/// <reference path="parser/parser.ts" />
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function loadScript(filepath: string): string
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function loadScript(filepath: string): string
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@ -17,6 +17,7 @@ function loadScript(filepath: string): string
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class Geometry extends HTMLElement
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class Geometry extends HTMLElement
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{
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{
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private shapes: Shape[];
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private canvas: HTMLCanvasElement;
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private canvas: HTMLCanvasElement;
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private context: CanvasRenderingContext2D;
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private context: CanvasRenderingContext2D;
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private sourceFile: string;
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private sourceFile: string;
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@ -50,13 +51,29 @@ class Geometry extends HTMLElement
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this.shadowRoot.append(this.canvas);
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this.shadowRoot.append(this.canvas);
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this.shapes = []
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this.shapes.push(new Circle(this.context, new Vector2D(150, 150), 100))
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this.shapes.push(new Line(this.context, new Vector2D(), new Vector2D(300, 300)))
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this.shapes.push(new Polygon(this.context,
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[
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new Vector2D(150, 150),
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new Vector2D(150, 250),
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new Vector2D(250, 250),
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new Vector2D(250, 150),
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new Vector2D(300, 300),
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new Vector2D(250, 350),
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]))
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this.redraw();
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this.redraw();
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}
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}
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private redraw()
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private redraw()
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{
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{
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line(this.context, new Vector2D(), new Vector2D(300, 300));
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for (let shape of this.shapes)
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circle(this.context, new Vector2D(150, 150), 100);
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{
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shape.draw()
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}
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}
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}
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}
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}
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30
src/gfx/polygon.ts
Normal file
30
src/gfx/polygon.ts
Normal file
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@ -0,0 +1,30 @@
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/// <reference path="./shapes.ts" />
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class Polygon extends Shape
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{
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private points: Vector2D[]
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constructor(ctx, points) {
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super(ctx);
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if (points.length <3)
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{
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console.error("cant draw polygon, need min 3 points")
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}
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this.points = points
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}
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public draw()
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{
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let last_element = this.points[this.points.length-1]
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this.ctx.beginPath();
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this.ctx.moveTo(last_element.x, last_element.y);
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for (let point of this.points)
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{
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this.ctx.lineTo(point.x, point.y);
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}
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this.ctx.lineWidth = this.style.strokeWidth;
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this.ctx.strokeStyle = this.style.strokeColor;
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this.ctx.stroke();
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}
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}
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@ -1,5 +1,5 @@
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/// <reference path="vector.ts" />
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/// <reference path="../vector.ts" />
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/// <reference path="shapeStyle.ts" />
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/// <reference path="../shapeStyle.ts" />
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abstract class Shape
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abstract class Shape
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{
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{
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