Merge branch 'dev' into parser
This commit is contained in:
commit
ab353dc594
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@ -1,5 +1,5 @@
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/// <reference path="vector.ts" />
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/// <reference path="shapes.ts" />
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/// <reference path="gfx/polygon.ts" />
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/// <reference path="parser/parser.ts" />
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function loadScript(filepath: string): string
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@ -17,6 +17,7 @@ function loadScript(filepath: string): string
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class Geometry extends HTMLElement
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{
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private shapes: Shape[];
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private canvas: HTMLCanvasElement;
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private context: CanvasRenderingContext2D;
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private sourceFile: string;
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@ -56,13 +57,29 @@ class Geometry extends HTMLElement
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this.shadowRoot.append(this.canvas);
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this.shapes = []
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this.shapes.push(new Circle(this.context, new Vector2D(150, 150), 100))
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this.shapes.push(new Line(this.context, new Vector2D(), new Vector2D(300, 300)))
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this.shapes.push(new Polygon(this.context,
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[
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new Vector2D(150, 150),
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new Vector2D(150, 250),
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new Vector2D(250, 250),
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new Vector2D(250, 150),
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new Vector2D(300, 300),
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new Vector2D(250, 350),
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]))
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this.redraw();
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}
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private redraw()
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{
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line(this.context, new Vector2D(), new Vector2D(300, 300));
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circle(this.context, new Vector2D(150, 150), 100);
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for (let shape of this.shapes)
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{
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shape.draw()
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}
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}
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}
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30
src/gfx/polygon.ts
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30
src/gfx/polygon.ts
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@ -0,0 +1,30 @@
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/// <reference path="./shapes.ts" />
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class Polygon extends Shape
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{
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private points: Vector2D[]
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constructor(ctx, points) {
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super(ctx);
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if (points.length <3)
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{
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console.error("cant draw polygon, need min 3 points")
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}
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this.points = points
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}
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public draw()
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{
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let last_element = this.points[this.points.length-1]
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this.ctx.beginPath();
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this.ctx.moveTo(last_element.x, last_element.y);
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for (let point of this.points)
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{
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this.ctx.lineTo(point.x, point.y);
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}
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this.ctx.lineWidth = this.style.strokeWidth;
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this.ctx.strokeStyle = this.style.strokeColor;
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this.ctx.stroke();
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}
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}
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64
src/gfx/shapes.ts
Normal file
64
src/gfx/shapes.ts
Normal file
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@ -0,0 +1,64 @@
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/// <reference path="../vector.ts" />
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/// <reference path="../shapeStyle.ts" />
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abstract class Shape
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{
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protected ctx: CanvasRenderingContext2D
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protected style: ShapeStyle
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constructor(ctx) {
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this.ctx = ctx
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this.style = new ShapeStyle()
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}
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abstract draw()
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}
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class Line extends Shape
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{
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private from: Vector2D
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private to: Vector2D
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constructor(ctx,from, to) {
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super(ctx)
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this.from = from
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this.to = to
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}
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public draw()
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{
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this.ctx.beginPath();
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this.ctx.moveTo(this.from.x, this.from.y);
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this.ctx.lineTo(this.to.x, this.to.y);
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this.ctx.lineWidth = this.style.strokeWidth;
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this.ctx.strokeStyle = this.style.strokeColor;
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this.ctx.stroke();
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}
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}
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class Circle extends Shape
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{
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private center: Vector2D
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private radius: number
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constructor(ctx,center, radius) {
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super(ctx)
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this.center = center
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this.radius = radius
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}
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public draw()
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{
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this.ctx.beginPath();
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this.ctx.arc(this.center.x, this.center.y, this.radius, 0, 2 * Math.PI, false);
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this.ctx.fillStyle = this.style.fillColor;
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this.ctx.fill();
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this.ctx.lineWidth = this.style.strokeWidth;
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this.ctx.strokeStyle = this.style.strokeColor;
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this.ctx.stroke();
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}
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}
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@ -1,26 +0,0 @@
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/// <reference path="vector.ts" />
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/// <reference path="shapeStyle.ts" />
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function line(ctx: CanvasRenderingContext2D, from: Vector2D , to: Vector2D, style: ShapeStyle = new ShapeStyle())
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{
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ctx.beginPath();
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ctx.moveTo(from.x, from.y);
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ctx.lineTo(to.x, to.y);
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ctx.lineWidth = style.strokeWidth;
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ctx.strokeStyle = style.strokeColor;
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ctx.stroke();
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}
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function circle(ctx: CanvasRenderingContext2D, center: Vector2D, radius: number, style: ShapeStyle = new ShapeStyle())
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{
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ctx.beginPath();
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ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI, false);
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ctx.fillStyle = style.fillColor;
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ctx.fill();
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ctx.lineWidth = style.strokeWidth;
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ctx.strokeStyle = style.strokeColor;
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ctx.stroke();
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}
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