Merge branch 'dev' into parser

This commit is contained in:
Lauchmelder 2021-11-30 00:59:51 +01:00
commit ab353dc594
4 changed files with 114 additions and 29 deletions

View file

@ -1,5 +1,5 @@
/// <reference path="vector.ts" />
/// <reference path="shapes.ts" />
/// <reference path="gfx/polygon.ts" />
/// <reference path="parser/parser.ts" />
function loadScript(filepath: string): string
@ -17,6 +17,7 @@ function loadScript(filepath: string): string
class Geometry extends HTMLElement
{
private shapes: Shape[];
private canvas: HTMLCanvasElement;
private context: CanvasRenderingContext2D;
private sourceFile: string;
@ -56,13 +57,29 @@ class Geometry extends HTMLElement
this.shadowRoot.append(this.canvas);
this.shapes = []
this.shapes.push(new Circle(this.context, new Vector2D(150, 150), 100))
this.shapes.push(new Line(this.context, new Vector2D(), new Vector2D(300, 300)))
this.shapes.push(new Polygon(this.context,
[
new Vector2D(150, 150),
new Vector2D(150, 250),
new Vector2D(250, 250),
new Vector2D(250, 150),
new Vector2D(300, 300),
new Vector2D(250, 350),
]))
this.redraw();
}
private redraw()
{
line(this.context, new Vector2D(), new Vector2D(300, 300));
circle(this.context, new Vector2D(150, 150), 100);
for (let shape of this.shapes)
{
shape.draw()
}
}
}

30
src/gfx/polygon.ts Normal file
View file

@ -0,0 +1,30 @@
/// <reference path="./shapes.ts" />
class Polygon extends Shape
{
private points: Vector2D[]
constructor(ctx, points) {
super(ctx);
if (points.length <3)
{
console.error("cant draw polygon, need min 3 points")
}
this.points = points
}
public draw()
{
let last_element = this.points[this.points.length-1]
this.ctx.beginPath();
this.ctx.moveTo(last_element.x, last_element.y);
for (let point of this.points)
{
this.ctx.lineTo(point.x, point.y);
}
this.ctx.lineWidth = this.style.strokeWidth;
this.ctx.strokeStyle = this.style.strokeColor;
this.ctx.stroke();
}
}

64
src/gfx/shapes.ts Normal file
View file

@ -0,0 +1,64 @@
/// <reference path="../vector.ts" />
/// <reference path="../shapeStyle.ts" />
abstract class Shape
{
protected ctx: CanvasRenderingContext2D
protected style: ShapeStyle
constructor(ctx) {
this.ctx = ctx
this.style = new ShapeStyle()
}
abstract draw()
}
class Line extends Shape
{
private from: Vector2D
private to: Vector2D
constructor(ctx,from, to) {
super(ctx)
this.from = from
this.to = to
}
public draw()
{
this.ctx.beginPath();
this.ctx.moveTo(this.from.x, this.from.y);
this.ctx.lineTo(this.to.x, this.to.y);
this.ctx.lineWidth = this.style.strokeWidth;
this.ctx.strokeStyle = this.style.strokeColor;
this.ctx.stroke();
}
}
class Circle extends Shape
{
private center: Vector2D
private radius: number
constructor(ctx,center, radius) {
super(ctx)
this.center = center
this.radius = radius
}
public draw()
{
this.ctx.beginPath();
this.ctx.arc(this.center.x, this.center.y, this.radius, 0, 2 * Math.PI, false);
this.ctx.fillStyle = this.style.fillColor;
this.ctx.fill();
this.ctx.lineWidth = this.style.strokeWidth;
this.ctx.strokeStyle = this.style.strokeColor;
this.ctx.stroke();
}
}

View file

@ -1,26 +0,0 @@
/// <reference path="vector.ts" />
/// <reference path="shapeStyle.ts" />
function line(ctx: CanvasRenderingContext2D, from: Vector2D , to: Vector2D, style: ShapeStyle = new ShapeStyle())
{
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.lineWidth = style.strokeWidth;
ctx.strokeStyle = style.strokeColor;
ctx.stroke();
}
function circle(ctx: CanvasRenderingContext2D, center: Vector2D, radius: number, style: ShapeStyle = new ShapeStyle())
{
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI, false);
ctx.fillStyle = style.fillColor;
ctx.fill();
ctx.lineWidth = style.strokeWidth;
ctx.strokeStyle = style.strokeColor;
ctx.stroke();
}