if (NOT ddl_cmake_integrated_tests) project(ddl_tests) # if Conan is used, we have to include the generated file and doing some basic setup if(CONAN_COMPILER) if ( EXISTS ${CMAKE_CURRENT_BINARY_DIR}/conanbuildinfo.cmake) include(${CMAKE_CURRENT_BINARY_DIR}/conanbuildinfo.cmake) elseif ( EXISTS ${CMAKE_CURRENT_BINARY_DIR}/../conanbuildinfo.cmake) include(${CMAKE_CURRENT_BINARY_DIR}/../conanbuildinfo.cmake) elseif ( EXISTS ${CMAKE_CURRENT_BINARY_DIR}/conanbuildinfo_multi.cmake) include(${CMAKE_CURRENT_BINARY_DIR}/conanbuildinfo_multi.cmake) elseif ( EXISTS ${CMAKE_CURRENT_BINARY_DIR}/../conanbuildinfo_multi.cmake) include(${CMAKE_CURRENT_BINARY_DIR}/../conanbuildinfo_multi.cmake) else() message(FATAL_ERROR "Conan build info can't be found.") endif() if(CORTEX_WORKSPACE) conan_basic_setup(TARGETS) else() conan_basic_setup(TARGETS NO_OUTPUT_DIRS) endif() endif() find_package(a_util REQUIRED) find_package(ddl REQUIRED) enable_testing() endif () find_package (Threads) find_package(gtest REQUIRED CONFIG) include(GoogleTest) if (WIN32 AND CMAKE_CL_64) add_definitions(-DWIN64) endif() set_property(GLOBAL PROPERTY USE_FOLDERS ON) add_subdirectory(_common) add_subdirectory(codec/src) add_subdirectory(ddlrepresentation/src) add_subdirectory(ddlinspector/src) add_subdirectory(mapping/src) add_subdirectory(headerrepresentation/src) add_subdirectory(ddlgenerators/src) add_subdirectory(function/api/src)