initial commit

This commit is contained in:
c1m5j 2021-07-30 13:44:51 +02:00
commit ae2b3d3451
40 changed files with 55111 additions and 0 deletions

View file

@ -0,0 +1,17 @@
#pragma once
struct ImDrawData;
struct SDL_Renderer;
namespace ImGuiSDL
{
// Call this to initialize the SDL renderer device that is internally used by the renderer.
void Initialize(SDL_Renderer* renderer, int windowWidth, int windowHeight);
// Call this before destroying your SDL renderer or ImGui to ensure that proper cleanup is done. This doesn't do anything critically important though,
// so if you're fine with small memory leaks at the end of your application, you can even omit this.
void Deinitialize();
// Call this every frame after ImGui::Render with ImGui::GetDrawData(). This will use the SDL_Renderer provided to the interfrace with Initialize
// to draw the contents of the draw data to the screen.
void Render(ImDrawData* drawData);
}