create special classes for render objects and 3d objects
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8 changed files with 166 additions and 17 deletions
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@ -4,6 +4,7 @@
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#include <string>
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#include <memory>
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#include <functional>
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class AbstractShader
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{
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@ -21,6 +22,8 @@ public:
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private:
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unsigned int id;
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bool recording = false;
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};
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typedef std::shared_ptr<AbstractShader> Shader;
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