changed cleanup behaviour
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7ba1abfca4
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@ -31,6 +31,9 @@ void Application::Quit()
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{
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delete topology;
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lol::ShaderManager::GetInstance().Cleanup();
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lol::ObjectManager<lol::Texture1D>::GetInstance().Cleanup();
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glfwDestroyWindow(window);
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window = nullptr;
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}
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@ -119,8 +119,8 @@ Topology::Topology(const glm::vec2& size, const glm::uvec2& subdivisions) :
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Topology::~Topology()
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{
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lol::ShaderManager::GetInstance().Cleanup();
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lol::ObjectManager<lol::Texture1D>::GetInstance().Cleanup();
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lol::ShaderManager::GetInstance().CleanupUnused();
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lol::ObjectManager<lol::Texture1D>::GetInstance().CleanupUnused();
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if (texture != nullptr)
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delete texture;
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2
vendor/lol
vendored
2
vendor/lol
vendored
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@ -1 +1 @@
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Subproject commit 48d2dbcb7e2c126b67c2fabd82567cbbb89e1c22
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Subproject commit e23d22153c88822a2a15e798ad2643fdcbdf6dc3
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