added shader
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parent
8f1ea5c7ff
commit
9daa5b5c2c
7 changed files with 173 additions and 8 deletions
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@ -59,6 +59,50 @@ void Application::Init(int width, int height, const std::string& title)
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glViewport(0, 0, width, height);
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}
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);
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// TODO: Remove, this should probably be done elsewhere
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model = VAOFactory::Produce(
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{
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-0.5f, -0.5f,
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0.0f, 0.5f,
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0.5f, -0.5f
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},
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{
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0, 1, 2
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},
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{
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{ 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 }
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}
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);
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shader = ShaderFactory::Produce(
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R"(
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#version 460 core
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layout (location = 0) in vec2 aPos;
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void main()
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{
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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)",
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R"(
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#version 460 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(0.5f, 0.0f, 0.8f, 1.0f);
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}
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)"
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);
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if (!shader->Good())
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{
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throw std::runtime_error("Shader creation failed");
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}
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}
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void Application::Launch()
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@ -70,6 +114,9 @@ void Application::Launch()
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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shader->Use();
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model->Render();
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glfwSwapBuffers(window);
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}
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}
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